Events

Essoudry and Wellman

Mar 11, 2010

Avant-Garde Bar
135 1/2 Besserer St
Ottawa,ON

Starts: 9:00 PM


Contact

For inquiries/suggestions, please contact:
Devin
devin@browndwarf.ca
MSN: canuck118@hotmail.com
Skype user name: devintanguay

Christopher
christopher@browndwarf.ca

Mandragora

An Introduction

On an Alien planet in a distant star system there is a continent known as Mandragora. The first colonists were in fact refugees from their own distant home world in the Plaiedian star system. They were pursued through space for crimes of hedonism committed knowingly against their own people. They were eventually forced to crash land on Mandragora where their pursuers quarantined them with an energy field that since then has surrounded the entire continent from far out to sea. It’s been called the great fire.

The recorded history of Mandragora is divided in to three parts each with seven generations. In the first part of history there were many hardships for the first settlers because they had none of the resources to power their great technology and so as a result they regressed technologically and had to re-learn the fundamentals of surviving and building societies. They weren’t alone however: they encountered the indigenous creatures that roam the wilderness, discovering that many of them were intelligent. There are dinosaurs and although many of them are killed by paid hunters they still thrive in certain areas. Most divers are also rewarded heftily if they kill a dinosaur.

Before they lost their technology completely the settlers were able to conduct genetic experiments. They created hybrids with their own DNA and the DNA of a primitive aboriginal species of hominid in order to replenish and diversify their gene pool. There were only a few hundred settlers in the beginning so it was necessary.

In the second part of recorded history the population had grown and as a result there was more derision then ever. Battles were fought over territory. The progeny of the first settlers divided into two distinct cultures. The north became dominated by the Draarimerorckrai people while the south became dominated by the Fairthell people. Both peoples evolved in distinct ways, which was a reason for much of their feuding and warring.

The Draarimerorkrai people embrace eugenics, stem cell research, hydrogenated foods, trans-humanism, implants, nano-technology, cloning and embryology. The Draarimerorkrai people are more hedonistic and have suffered from pride, sterility, birth defects, and chronic anger. They have a science steeped in electricity and metals. They communicate through electrical implants in their bodies. Their military industrial complex uses food ingredients to manipulate their population.

The Fairthell people embrace more mystical technology such as teleportation, telethesis (remembering past lives); upaka (traveling out of body), psychic attack, second site, necromancy, levitation, Remote viewing, telekinesis (moving objects with mind), clairvoyance, clairaudience, absorbing energy, mediumship etc. The Fairthell people are more repressed and austere. They have suffered from self-righteousness, bravado, megalomania and conceitedness as a result of their path. They have used stone masonry steeped in sacred geometry and astrophysics. They communicate over long distances with skilled communicator telepaths. Their military industrial complex uses sound frequency generators to manipulate their population. Their laborers aren’t as dedicated or efficient as Draarimerorkrai laborers.

Mandragora is a place with many secrets like subterranean tunnels from before antiquity, giant fungal formations, and crystal outcrops that can be used for communication and power. There are polluted wastelands like all along the Undry in the North and there are many strange and intelligent creatures.

There are also many distinct native cultures above and beyond the progeny of the first settlers. In the second part of recorded history valuable alliances were made with the aboriginals in some instances, like that of the Shoran who are tall bipedal reptiles that watch over the Elethan Jungle. They monitor plant demographics through unique forms of communication. The Shoran traded technology with the Fairthell but demanded they move underground. This move produced the oldest and largest city in the south, known as the Mayrif.

The Erp, who are short and have downward drooping faces., are situated on Mider Island in the south, where they conduct the music of the forest and have developed chloroforms that react to the frequency of sound; hence, the plants change colours. They are isolated and too busy with artistic endeavors to concern themselves with allegiances with other cultures.

On the Eire plateau there is a culture dedicated to the education of consciousness exploration. They welcome everyone into their schools and they are peaceful. There are a handful of immortals beings that live in a meditation of suspended animation in the mountains and in the forests and it’s only the people of the Eire plateau that have made contact with them.

There is an isolated sea fairing culture situated on Ogma Island in the far North that has a secret ancient subterranean library of experience whereby people can dabble with vicarious experiences. Only an elite caste of librarians has access to it while the rest of the population (that often send their young to study at the library) has only rumors and legends about what it is.

There is a small tribe of fit artisans and laborers who live in the Diancecht dessert who often contend with giant electric red worms.

There are giant aquatic plantlike societies known as Receptories. There are cave dwellers and sea dwellers. There are giants on the volcano-ridden Miach Island to the west.

There are well-populated cities like the capital of the south, the subterranean city known as the Mayrif situated on the edge of the Elethan jungle and in the North on the Connaught river there is city of violet and purple light known as the Criel.

East of Lake Cian the land is mainly reeds and waves of sand and eroding earth. There are many giant ticks and the sky is always either full of wispy clouds or clambering storms from the cold treacherous Boyne Sea. It’s so unpredictable that neither the Fairthells nor the Draarmerorckrais ever attempt to claim the area and so the aboriginals live fairly undisturbed. They have steam plants, which they use to keep ties with both sides and they are also well acquainted with the rock eaters who mine the mountains and despise both the Fairthells and the Draarmerorkrais.

There are many kinds of people on Mandragora. There are terrorists, gangs, hybrids and mutants. There are drifters and pilgrims, villagers and artists. Whistle-blowers, rabble rousers, anarchists, politicians, mad geniuses. There are elemental ambassadors and spirits and many more.

There is an order of Plaiedian guard that oversees everything that goes on within the boundary of the great fire and report back to their home world in the Plaiedian star system. They are often mistaken for deities because they monitor all mystical abilities and activity. The Fairthells are required to attain their permission in order to develop any mystical technology. The Plaiedian guards are responsible for Receptories and they suppress anyone pursuing mystical abilities independently. For this reason, they are constantly trying to destroy the people on the Eire plateau, a task made made much more difficult with the opposition of the meditating immortals.

In the third part of recorded history battles became more political, diplomatic and a matter of subversive mental warfare. It’s a time of change where the entire planet gradually shifts into a higher dimension. The people start to gather in order to go beyond the great fire. There are expeditions to unravel the mysteries of Mandragora and there are prophecies of Armageddon that come into play for there are many cults that base the beliefs around the great fire and it’s keepers. There are elite people in collusion with the heads of cults who conspire to make the prophecies come true in order to return to a more sustainable population as it was in the first part of recorded history. There are false prophets in the north and in the south that attempt to solve people’s problems but the solutions they provide although sweetly spoken are disempowering for the people. There is quarreling between city dwellers and village people especially on the issue of which way of life is better.

In the third, the last part of recorded history there are even souls that have traveled through the great fire from beyond and have taken Mandragoran bodies for high purposes. Even Souls that incarnate on Mandragora become trapped living life after life here without being able to leave. At this time the whole word is becoming more paranormal. There are places in the wilderness where things don’t make any sense in terms of normal physics and those places grow larger. The story of Mandragora spans many lives and generations and is about transcending isolation.

Mandragora Stories

Calyx Receptory

by Devin Tanguay

Iucharba Manor

by Christopher Risewick

Ler Sea

by Devin Tanguay

Trees of Eternity

by Devin Tanguay

The Pligriach

by Steven Baran

Lonely Grove

by Devin Tanguay

Erpland Part One of Two

by Devin Tanguay

Ler Sea (Rewritten)

by Devin Tanguay

Flire Garden

by Devin Tanguay

Wandering Portals

by Devin Tanguay

The Librarian

by Devin Tanguay

Reflections from the Firepool

by Devin Tanguay

Erpland Part Two of Two

by Devin Tanguay

Mandragora Art

A Starved Shattat

by Joshua Fulmore

The Librarian

by Lenkyn Ostapovich

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Mandragora

Mandragora: An Introduction

Mandragora is an imaginary place where artists can go to project their own creative force in whatever form it takes for the sake of it's development with the hopes of turning the entire concept into a compelling video game proposal.

 

List of Works

Every piece of fiction or art that has something to do with the Mandragora world.

 

Map of Mandragora

Map of Mandragora

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